![the museum of simulation technology demo the museum of simulation technology demo](https://albertshihdevlog.files.wordpress.com/2015/10/grab-ramp-pic.png)
But plan carefully… wouldn’t want to get lost in your own museum. Then customize the look of each room with different floors, wallpapers, windows, and decor.
![the museum of simulation technology demo the museum of simulation technology demo](https://cdn.akamai.steamstatic.com/steam/apps/1093820/header.jpg)
There is an easy in-game form to send immediate feedback or bug reports, a public development roadmap and issue tracker, and a Discord channel for direct communication with us. “We want to remove as many communication barriers as possible between ourselves and the community. How are you planning on involving the Community in your development process? We’ll notify the community of exactly when a price increase occurs as soon as we have a solid release date, or at least one month before any changes.” “The price will likely increase when we leave Early Access, to reflect all the additional content and features added since we started, and to thank our early supporters with a lower price. Will the game be priced differently during and after Early Access? See the "About This" section for more details.”
![the museum of simulation technology demo the museum of simulation technology demo](https://i.ytimg.com/vi/f91nxeqOdt4/hqdefault.jpg)
In the Early Access version, you will be able to build exhibit halls and other facilities from the ground up, unlock and place exhibits, manage staff and visitors, and experience a variety of special events as your museum gains profit and prestige. The Early Access launch is our move to Open Alpha. “The game is currently in Closed Alpha, which is why you can only Wishlist it right now. What is the current state of the Early Access version? We'll also add more content throughout development, like new exhibit items, customization options, visitor types, etc.”
#The museum of simulation technology demo full version
“The full version will expand core museum-building features (construction, management, exhibit unlocking, etc) with input from the community. How is the full version planned to differ from the Early Access version? In the Early Access version, you will be able to build exhibit halls from scratch, unlock and place exhibits, manage staff and visitors, and experience a variety of special events as your museum gains in profit and prestige, in a robust sandbox mode.”
![the museum of simulation technology demo the museum of simulation technology demo](https://i.ytimg.com/vi/NxRmbtBLrwc/maxresdefault.jpg)
We're aiming for six months to a year in Early Access, if all goes according to plan. That way, the community can follow along with our progress and priorities, and see their influence in action. We have a roadmap of feature updates, and will share this plan as soon as the game launches in Early Access. (And if you happen to be a philanthropic millionaire - call us.)”Īpproximately how long will this game be in Early Access? It's going to be a fun, collaborative ride, and we're excited to have you join us on it. We strongly believe the experience is going to be enjoyable from the very beginning - after all, that's why we're making it! - and it will only get better with time and your feedback. and your support will help us make it even better! “If you think building a real-world museum is complicated, try simulating one! But that's exactly what we aim to do: create an ambitious, exciting museum management game.